Dream Engine


Imagine possibility.
Engineer the future.

A subversive society of hacktivists, innovators, dreamers and changemakers

The Sparklelab Fellowship is a nine-month intensive program open to young people between the ages of 11 to 16 years. The program provides personalized learning experiences where fellows explore their interests, hone skills, develop new ways of being and understanding the world around them.

The program empowers young people to develop, implement and test actual projects of impact in their own communities, becoming agents of positive change and developing their capacity as leaders.


Every day, young people from around the world confront a myriad of problems. These problems range from access to adequate health care, clean water and sanitation; lack of education and employment opportunities; to displacement due to armed conflicts and natural disasters.

It is our firm belief that young people (1.8 billion strong!) can revolutionize the world around them: imagining innovative solutions to problems both local and global and transforming challenge into opportunity. 

Dream Engine fellows possess passion, grit, creativity and an affinity for lifelong learning. They are sincerely committed to being a force of positive change in the world around them. They have the ability to dream up bold, new ideas and are unafraid of challenging the status quo.

Dream Engine fellows think different, dream big and harness their compassion, determination and creativity in collaborative enterprises that simply put, make this world a better place.
 
Call for Fellows
 
Pillars of the Fellowship Experience
 
 
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A PROJECT WITH IMPACT
Fellows develop an innovative product or service that utilizes technology to address a specific social need.
Participants focus on a specific problem in the any of the following areas: diversity and democratic citizenship; renewable energy; education or public health.
A COMMUNITY OF PRACTICE
Fellows engage in meaningful interactions with experts in design thinking, technology, product development and social enterprise to gain a deeper understanding of the issues at hand
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A RIGOROUS 21ST CENTURY DISCIPLINE
Fellows work collaboratively and, through the guidance of mentors, ideate, design, develop and test solutions that address a real-world need.

The Fellowship Program is especially focused on youth development. Fellows partake in personalized learning experiences that allow them to pursue their interests, hone their skills, develop new ways of being and understanding the world around them so they become a force of positive change in their communities.

 

 
The Fellowship Program

 

The SparkleLAB Fellowship Program is a nine month intensive open to young people between the ages of 10 to 15. The program empowers young people to develop projects of impact and become agents of positive change.

The Fellowship Program is structured around the following core activities:


Community of Practice

Throughout the fellowship, young people engage in meaningful interactions with key figures in design, technology and social enterprise. These interactions may take place in the form of lectures and brown bag discussions; monthly symposia; corporate visits; an online forum and one-on-one mentoring. Furthermore, through a series of excursions, interviews and focus group discussions with pertinent stakeholders and through cycles of design, testing and iteration, fellows come to a deeper understanding of the issue they are exploring and utilize feedback gathered to inform their work.    

 
 

The Innovators

Sparklelab’s team of researchers, designers, educators and technologists

 
 

The collaborators

Sparklelab’s partners, co-founders and co-conspirators 

 
 

The Mentors

Sparklelab’s Board of Advisors

 

An Immersive Learning Experience

Throughout the program, fellows engage in specific practices that equip them with the knowledge, skills and dispositions critical for success in the 21st century. Fellows undergo formative and summative assessments throughout the program, which are conducted by their mentors, their peers and themselves.

IMAGINING

Each workshop provides an empty space where participants imagine what is possible. Participants are encouraged to pursue their own interests and forge creations of their own vision and dreams.
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RESEARCHING. FINDING INSPIRATION

Participants are given the opportunity to read books, watch films, play games, surf the Web, visit museums, go on field trips, survey the works of other makers and explore Sparklelab’s library. Participants immerse themselves in a variety of media and art forms, which inspire and inform their own work.

EXPLORING. TINKERING. EXPERIMENTING

In designing toys and games, creating jewelry, writing code or developing narratives, an integral part of the learning process is discovering the properties, affordances and defining characteristics of each medium.

DESIGNING. CREATING. PROCEDURAL THINKING

Participants develop preliminary blueprints for their design and create an initial prototype. Integral to the design and creation process is that of procedural thinking: outlining essential steps in the production process and ordering these steps so as to yield the intended result.

DESIGNING. CREATING. PROCEDURAL THINKING

Participants develop preliminary blueprints for their design and create an initial prototype. Integral to the design and creation process is that of procedural thinking: outlining essential steps in the production process and ordering these steps so as to yield the intended result.
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INQUIRING

Participants are placed in situations that arouse their curiosity about the ways things work and are encouraged to raise questions – and find answers – to the underlying rules and logic that govern them.

LEARNING BY DOING

Participants learn by immersing themselves in a variety of experiences. All learning occurs in context, through trial and error.

CREATIVE PROBLEM SOLVING

Participants are given tools to think critically; to break down a problem, a phenomenon, or a system into its component parts so as to gain a deeper understanding of the premises that underlie it. Participants may tear a toy apart in order to examine gears, springs or motors and understand how and why movement occurs. They may evaluate a film’s narrative structure or diagnose a malfunctioning circuit.
The ability to analyze is reinforced with opportunities to make connections, and through the learning’s and understandings gleaned, develop innovative solutions to a myriad of problems.

READING & WRITING

Participants are given opportunities to understand and make meaning of, and produce: essays, poems, graphic novels, films, animations, games, music, maps, apps,blogs, tweets, visual data, code, simulations, dance, plays…

INTELLIGENT RESOURCING

Participants learn to draw upon a variety of resources in creating their projects: books, Web sites, newspaper articles, subject matter experts, their peers, and many more. They determine areas in their work where resources are needed; outline what needs to be known; map out where and how to gather the resources they need; and how to evaluate their veracity.

FAILING

Participants feel that failing is safe, failing is necessary, and that success depends upon learning from failure.

COLLABORATING

Participants share ideas, engage in simulations and develop projects together, learning from one another throughout each workshop. They play test each other’s games, watch each other’s animations, and provide constructive feedback regarding the work of their peers. Many times, various participants assume particular roles for projects (producer, camera man, editor, actor) and work collaboratively to achieve a particular goal.

CONNECTING. SHARING

Participants share their creations with other makers in the Philippines and throughout the world. They share knowledge, insights, skills and a passion for making. They learn from one another in communities of practice. They connect through shared interests and support one another in the pursuit of their dreams.
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PLAYING

 

Apply for Fellowship

Selection Process

 

nominate a fellow

Do you know of a young person capable of changing the world?

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FELLOW APPLICATION

Tell us about your dreams and how you have engineered them into reality.

SELECTION COMMITTEE

Who are we willing to hedge our bets on to create positive change in the world around them?


Financials
  • Annual Fees
  • Scholarship & Financial Aid
Sparklelab Program Offering Learning Domains Course Hours Participant's Age Fee
Gamemakers Game Design and Development 40 hours per workshop cycle 7 to 18 15,000
The Toy Mill Design, Engineering, Digital Fabrication, Code 40 hours per workshop cycle 7 to 18 15,000
Stitches & Circuits Soft circuits, e-textiles, wearable technology 40 hours per workshop cycle 7 to 18 15,000
Get Reel Animation, film and new experiences in storytelling 40 hours per workshop cycle 7 to 18 15,000
Spark Robotics, electronics, digital fabrication, physical computing 40 hours per workshop cycle 7 to 18 15,000
MakerLAB All of the above 3 hours per workshop

Participants may join 4, 8 or an unlimited number of workshops in a month

Includes access to clubs, Sparklelab’s libraries and resources, and special events such as game night, design challenge competitions, film series 
7 to 100 Silver P2,900
Gold  P5, 900
Rainbow P9,900
Dream Engine Fellowship Program In-depth study of a problem area: Health, Peace and Security, Climate Change, Disaster Mitigation and Relief, Education
Combined with a
Technology, design and media arts program
12 month intensive 11 to 17 P100,000