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Spark

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Robotics. Electronics. The Internet of Things.


 
 

 

Hi there! My name is Spark – tinkerer, inventor, ballerina and one of the youngest guardians of this forest. And these are my friends! Kuban, master of tricks and guardian of good. Dimples, keeper of kindness, wonder and awe. Grimp, noble dwarf of the house of Thunder, designer, builder and master of the forge.

Together, we plant the seeds of innovation. We nurture them and watch them grow. We cultivate beauty – from the flickering bulbs of our orchards to the silver threads of our streams. Our forest gives birth to light and sound and code and dreams.

In our trees live creatures that sense color, and others that sense light and warmth. There are fairies that dance at twilight and with the silk from our cocoons, weave magic unto the night sky.

Would you like to explore the forest with me?

 

 

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For Parents

Oh! Hello! Welcome to the forest. So happy to see you!

The forest of possibility is a place of adventure – where there is much to be explored and discovered! Getting lost is the best way to start – like tinkering with little treasures from speakers and motors to LED’s and sensors.

As you go deeper into the forest, you’ll come across greater challenges and earn new skills – like coding and soldering and creating with Arduino and Raspberry Pi. 

Here is some more information on what awaits you. 

Domain-Specific Skills

 
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Tinkering

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Mindstorming

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Hacking Hardware

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Engineering

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Soldering

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CNC Milling

 
 
 

Core Values and Practices

 
 
 
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Imagining

Each workshop provides an empty space, where participants imagine what is possible. Participants are encouraged to pursue their own interests and forget creations of their own vision and dreams.

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Researching. Finding inspiration.

Participants are given the opportunity to read books, watch films, play games, surf the Web, visit museums, go on field trips, survey the works of other makers and explore Sparklelab’s library. Participants immerse themselves in a variety of media and art forms, which inspire and inform their own work.

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Exploring. Tinkering. Experimenting.

In designing toys and games, creating jewelry, writing code or developing narratives, an integral part of the learning process is discovering the properties, affordances and defining characteristics of each medium.

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Designing. Creating. Procedural thinking.

Participants develop preliminary blueprints for their design and create an initial prototype. Integral to the design and creation process is that of procedural thinking: outlining essential steps in the production process and ordering these steps so as to yield the intended result.

Iterating

Throughout the workshops, participants engage in an iterative design process: brainstorming and imagining; designing; developing a prototype; sharing this prototype with others; receiving feedback; and improving upon the initial design based on one’s own reflection and the feedback of others.

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Inquiring

Participants are placed in situations that arouse their curiosity about the ways things work and are encouraged to raise questions – and find answers – to the underlying rules and logic that govern them.

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Connecting. Sharing.

Participants share their creations with other makers in the Philippines and throughout the world. They share knowledge, insights, skills and a passion for making. They learn from one another in communities of practice. They connect through shared interests and support one another in the pursuit of their dreams.

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Learning by doing

Participants learn by immersing themselves in a variety of experiences. All learning occurs in context, through trial and error.

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Reading and Writing

Participants are given opportunities to understand and make meaning of, and produce: essays, poems, graphic novels, films, animations, games, music, maps, apps,blogs, tweets, visual data, code, simulations, dance, plays..

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Analyzing. Synthesizing knowledge. Creative problem solving

Participants are given tools to think critically; to break down a problem, a phenomenon, or a system into its component parts so as to gain a deeper understanding of the premises that underlie it. Participants may tear a toy apart in order to examine gears, springs or motors and understand how and why movement occurs. They may evaluate a film’s narrative structure or diagnose a malfunctioning circuit. The ability to analyze is reinforced with opportunities to make connections, and through the learning’s and understandings gleaned, develop innovative solutions to a myriad of problems.

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Intelligent Resourcing

Participants learn to draw upon a variety of resources in creating their projects: books, Web sites, newspaper articles, subject matter experts, their peers, and many more. They determine areas in their work where resources are needed; outline what needs to be known; map out where and how to gather the resources they need; and how to evaluate their veracity.

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Failing

Participants feel that failing is safe, failing is necessary, and that success depends upon learning from failure.

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Collaborating

Participants share ideas, engage in simulations and develop projects together, learning from one another throughout each workshop. They play test each other’s games, watch each other’s animations, and provide constructive feedback regarding the work of their peers. Many times, various participants assume particular roles for projects (producer, camera man, editor, actor) and work collaboratively to achieve a particular goal.